In this session I will talk you through the process I
followed in order to create my simple 10-second character animation.
Hints and Tips
When importing your vector image into After Effects there is
an option for “Illustrator/PDF/EPS Sequence”, this is a useful option for if
you have a collection of images similar to that of a flick book for instance.
Shortcuts to open up the different transform boxes of
all layers within a composition:-
A – Anchor Point
P – Position
S – Scale
R – Rotation
T – Opacity
U- Opens only those with key frames or changes.
U- Opens only those with key frames or changes.
Character Creation –
To start with we need to create a character in which to
bring into our animation. One way of doing this is by using vector imagery in
Adobe Illustrator to create each section of the character on different layers.
The reason for using different layers will become apparent later as we need all
moving parts separate.
Inserting the Character –
In order to keep the layers within the character’s image go to File>Import>File, select the illustrator file and set the “Import As” to Composition-Retain Layer Sizes. The composition options retain all the layer information, therefore enabling you to alter each different element of the character separately rather then becoming a flattened image as on the “Footage” setting. The Composition – Retain Layer Sizes keeps its scale to that as dictated on the illustrator file. This will add your character design into the library as a folder with a multitude of separate files. Also it will create a composition of the character, double click this to open it up.Character Movement –
You will notice as before with the images each file
has drop-down section and if you open these up, it will reveal the five
transformation options for that layer.
You can alter these in three different ways, by either entering the
units manually, clicking and dragging on the corresponding box as to alter a
specific value in real-time or the third option, selecting and moving the shape
within the composition window, though this is less accurate.

An easy and useful tool for animating characters
within After Effects as a tool called “Parenting” this involves setting each
“Child” as belonging to a parent, most often if not in all circumstances, you
will end up with one shape being the parent overall while all other shapes are
assigned to another. What this does is enable you to move all layers in the
same range of movement when altering the path of a parent layer. This can save
a lot of time as oppose to altering each layers on an individual basis.
When altering the size, place or rotation you need to open
up the appropriate transform setting for that layer and then click the
stopwatch icon once, this activates the option for changes to the layer within
the timeline. Be careful though as if this is clicked again it will clear all
changes to your timeframe for this layer.
If you want to set a point on the timeline to dictate a
place where the item doesn’t move or stops moving then click on the diamond
shaped icon to the far left of the layer properties. This is needed for if you
want the character to move at a certain pace in one section but then stop and
have a completely different place further on.
Now you can animate your character as you wish and when
happy with its movement proceed to the next step.
The next step is regarding background imagery and applying
layer blend modes to such to create engaging scenery. Either find two free to
use, under the creative commons licence textures, or create your own textured
imagery in which to import into the After Effects file. Once imported drag
these to the bottom of the timeframe as to place them underneath all preceding
layers. If you want a simple one textured background one can create a block of
colour within After Effects and simply set this above the textures.
Alternatively and with much more range for creativity you can create a vector
background and then import this the same way, or flattened (depending on where
you wish the textures to be laid) into the composition. Once you have your
background and textured layers we need to open up the “Blending Mode” and
“Track Matte” tools. To make these visible, simply select the “Toggle Switches
/ Modes” button.
In order to apply a colour to the backdrop set the colour
solid as “Multiply”, this takes the selected layer and merges it with that of
the below layer. Here this gives us an interpretation of the sky, as the
watercolour texture does of the ground. However, the watercolour texture
requires a slight difference in application. Here we need to set the layer
underneath the vector shape and set the “TrkMat” to Alpha, this tells the layer
that it can only be visible within the boundaries set by the layer above. See below the finished ten second short.
So there you have it, the process of creating your character, importing it into After Effects, creating its movements and gives textural interest to its surrounding backdrop.
So there you have it, the process of creating your character, importing it into After Effects, creating its movements and gives textural interest to its surrounding backdrop.
Character Movement from Nicole H.D.W. Sinclair on Vimeo.
I acquired the two background textures from the following
sources: